The earlier post on the AP2 playscript is actually slightly flawed–done in haste, prior to a full close-reading. Here’s the actually updated *good* playscript–with most of the blocking we’d use, and more! pdf here and celtx here.
Analysis aside, here are some neat effects and such to look for:
Continuing our tradition of introducing a new technological innovation with each show —
- we will showcase physically accurate effects onstage…
- whizzing urine a la Sir Toby Belch;
- classic apple physics, but with a bout of booze, a broadsword and a bit of bondage…
- on-stage a flower whose petals slowly fall, even as it wilts
- a grandiose shadow AO - befitting a self-smitten Malvolio;
- avatar shape changes during a show to vividly change expressions
- and, moving hair! - in Scene 4, Orsino’s hair turns skittish, as it blows/moves in the sea wind.
That and more, all revealed in the playscript above! For further details, see my Director’s Notes.
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on Monday, February 1st, 2010 at 4:40 pm and is filed under !Twelfth Night, Act 2, Director's Notes, Playscript, SL, Set & Props.
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